Friday, January 25, 2013

Gamble WIP

Tried to make some more progress on the scene I was working on today. A little modeling, but mostly more scene elements and lighting.

Thanks to Design Devil for the card textures. The HDRI was from the sIBL archive, the suits symbols from the OpenClipart library and the table texture from CG Textures. Obviously, the scene still needs work.

Here's a close-up of the chips:

And here's a render from an old scene. Was digging through my old laptop and found it :)

And another render while I was writing this:

Ooohh! Shiny! Now to make some more cards and simulate the chips falling naturally, either in the Blender game engine or using a recent build with Bullet Physics integrated. And maybe a die or two.

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